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Thread Statistics | Show CCP posts - 17 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1068
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Posted - 2014.04.07 20:35:00 -
[1] - Quote
Would it be too much to ask to get 5mbit drone band back on the Gila just to have the option of a full flight of light drones? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1068
|
Posted - 2014.04.07 22:35:00 -
[2] - Quote
Harvey James wrote:the rattlesnake won't have a sentry bonus and a heavy bonus .. it will be heavies only along with its missile damage bonus Not saying it won't happen, but how do you know it will? Sentries are the same band as heavies which removes the issue of the band limits which are necessary for balancing the current line of bonuses.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1068
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Posted - 2014.04.07 22:45:00 -
[3] - Quote
Iorga Eeta wrote:Aglais wrote: Please explain to me why a ship whose role includes drone damage requires a bonus to ewar drones. You have ten seconds.
Because it would be a unique modifier and it would only apply to medium ewar drones like the rest of the cruiser's drone bonuses. Are there any other ships in the game that give a bonus to ewar and combat utility drones? Besides ECM drones, do the ewar and combat utility drones ever get used? I think the TP drones get used sometimes. Stacking effects really make the other drones worthless. And here, you have a ship that could actually use those type of drones effectively without the usual stack penalties. Would still make a rather useless bonus IMHO. You have better dedicated ewar platforms for the actual ewar work and actually using the gila for that purpose defangs the ship in terms of damage output. Doesn't seem like a decent trade that would justify people flying it that way.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1068
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Posted - 2014.04.07 22:49:00 -
[4] - Quote
Harvey James wrote:Tyberius Franklin wrote:Harvey James wrote:the rattlesnake won't have a sentry bonus and a heavy bonus .. it will be heavies only along with its missile damage bonus Not saying it won't happen, but how do you know it will? Sentries are the same band as heavies which removes the issue of the band limits which are necessary for balancing the current line of bonuses. cos its clear in the OP they don't want guristas using sentries and overlapping with gallente droneboats.. plus if they were going to use sentries they would have allowed the gila too use them .... they are brawlers now like they were always supposed to be. No, what's clear is the don't want the Gila overlapping the ishtar. We have yet to see if that holds true to the RS and Domi. Considering they wanted it to concentrate on meduim drones, not large types, it would have been awkward at best to shoehorn sentries in. It would have literally made no sense. Also high EHP alone does not a brawler make so I'm not sure where the idea they were always meant to be brawlers comes from.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1068
|
Posted - 2014.04.07 22:51:00 -
[5] - Quote
Catherine Laartii wrote:I love how most everyone here has completely glossed over talking about the ninja'd 25% damage buff the phantasm is getting. It didn't drop any guns. Love it love it. <3 The damage was not nerfed, look at the newly enhanced role bonus. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1070
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Posted - 2014.04.08 01:08:00 -
[6] - Quote
Catherine Laartii wrote:Tyberius Franklin wrote:Catherine Laartii wrote:I love how most everyone here has completely glossed over talking about the ninja'd 25% damage buff the phantasm is getting. It didn't drop any guns. Love it love it. <3 The damage was not nerfed, look at the newly enhanced role bonus. Edit: misread the post, though it's not being buffed either by my math: 3*2.5 = 7.5 effective turrets Vs 3*2*1.25 = 7.5 effective turrets They rolled the 5% damage per level bonus where the AB is now on top of the original 100% dmg bonus, and added 25% more damage on top of that without removing any guns for free without any offset. It's a buff. No, they just compensated the loss. 25% stacked with a 100% bonus is a 150% bonus, not 125%. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1072
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Posted - 2014.04.08 19:31:00 -
[7] - Quote
Bertrand Butler wrote:Nash MacAllister wrote:CCP Rise wrote:The Gila will still have plenty of PVE application TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that. Actually, what is proposed directly changes that. When your medium drones have the speed of lights and the EHP of your main ship, they become viable in PvE. Most of the better PvE drone ships were sentry based due to eliminating the travel time issue in applying DPS. The speed change does help this, but no more on this ship than it does any others while leaving the Ishtar with the option of sentries. The ONLY trick the gila now has over it is superdrones, but that only makes EWAR against the drones more effective as you only have 2 targets to take out of the fight instead of 5. Not to mention that in the case of lights, the new gila goes from 7.5 effective to 4. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1072
|
Posted - 2014.04.08 19:37:00 -
[8] - Quote
Jenn aSide wrote:Nash MacAllister wrote:CCP Rise wrote:The Gila will still have plenty of PVE application TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that. Le SighIt's still hard for me to believe that after more than a year people don't know how to drone in PVE. And the new Gila will have "super drones" with more EHP (because of the gila changes) and more speed (because of the drone changes). Please feel free to explain. My drones still grab plenty of aggro depending on what is on the field, even with 2 TP's and a full rack of missiles working to take it back. These drones are substantially more resilient, but all it takes is a single NPC webber, which you will no longer be sentry blapping at range, to partially marginalize 40% of your DPS, even if only temporarily.
Also the increase in speed isn't limited to the Gila, so it's no reason to chose the Gila over and other more flexible drone ship.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1074
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Posted - 2014.04.08 19:48:00 -
[9] - Quote
Bertrand Butler wrote:Tyberius Franklin wrote:The ONLY trick the gila now has over it is superdrones, but that only makes EWAR against the drones more effective as you only have 2 targets to take out of the fight instead of 5. Not to mention that in the case of lights, the new gila goes from 7.5 effective to 4. I never really understood that thing about drones and EWAR. It came up with the worm update too. When Curtis Le May first saw the original iteration for the XB-70 Valkyrie bomber, he exclaimed "This is not an airplane, its a three ship formation!". And this is exactly what you get with the new Gila. You have 7.5 launchers, and 2 drones that each have the DPS and the buffer of an assault frigate++. I don't know about you, I really love having 10 assault frigates in my drone bay. With 5 drone ships doing anything to a single drone is a loss of 20% of my drone DPS and on a hull with weapons fitted probably around 15% overall DPS loss. Reducing the drones to 2 increases that number to 50% of my drone DPS being affected and probably 30-40% of my overall DPS. I'm not opposed to the implementation, I'm just pointing out that it creates it's own weaknesses. That and it exasperates the failings of drone AI. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1074
|
Posted - 2014.04.08 19:54:00 -
[10] - Quote
Jenn aSide wrote:Tyberius Franklin wrote:Jenn aSide wrote:Nash MacAllister wrote:CCP Rise wrote:The Gila will still have plenty of PVE application TBH I find that REALLY hard to believe given the current PVE AI system. Even with the proposed Medium Drone rework, this change puts the Gila solidly in the "meh" category with little hope of additional uses. There are 2 drones used for PVE, Sentries and Lights, all the others are simply too slow and die before they can be pulled back into the drone bay. Nothing proposed appears to change that. Le SighIt's still hard for me to believe that after more than a year people don't know how to drone in PVE. And the new Gila will have "super drones" with more EHP (because of the gila changes) and more speed (because of the drone changes). Please feel free to explain. My drones still grab plenty of aggro depending on what is on the field, even with 2 TP's and a full rack of missiles working to take it back. These drones are substantially more resilient, but all it takes is a single NPC webber, which you will no longer be sentry blapping at range, to partially marginalize 40% of your DPS, even if only temporarily. Also the increase in speed isn't limited to the Gila, so it's no reason to chose the Gila over and other more flexible drone ship. Add some logi to your TPing. DPS from ship + Logi + EWAR. I've lost a hand full of Ogre IIs from my Gila and Domi doing this semi afk. NPCs HATE logi. My current Gila EATS Gone Berserk , Buzz Kill and other missions where npcs spawn close reducing travel time. So now instead of "Ishtar for everyhting" it would be "Ishtar for some things, but Gila is an option for others". And with the Gila I have it following the OGRES, and since FoF missiles hit the nearest thing, the webbing frig tends to die, quickly (5% missile radius hardwiring helps though). No one is saying sentries aren't good, but the overly orthodox and uncreative nature of many PVErs keep them from seeing how things can work if you try. I'm not saying sentry use is the end of all things, just that having the option is nice, and now the gila doesn't. All around I see it as losing flexibility, and not much of a max DPS boost, or any major boost, in exchange. for people willing to maintain a fleet and use the absolute best tool for the job on an individual basis that's great. For more generalist use cases other drone ships will be better. I don't see that as doing the gila any favors in a game of hardwire optimizations.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1074
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Posted - 2014.04.08 20:02:00 -
[11] - Quote
Jenn aSide wrote:The Gila has room for more medium drones But can only use 2 at a time, hence why the loss is only temporary, for a good pilot only as long as it takes them to recall and relaunch or abandon and launch a new one.
Quote:Everything that powerful needs a weakness IMO. And which faillings of Drone AI are you talking about specifically? At least the NPC AI seems to have a favorite food amongst possible targets and can change if the situation changes (cruisers on my ogres like me on free pizza), but if I'm jammed and my drone aggros something it can't catch it will just pursue it in vain. Also the whole inability to manage angular velocity, or not shooting while in MWD following something.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1074
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Posted - 2014.04.08 20:06:00 -
[12] - Quote
Jenn aSide wrote:Tyberius Franklin wrote:I'm not saying sentry use is the end of all things, just that having the option is nice, and now the gila doesn't. All around I see it as losing flexibility, and not much of a max DPS boost, or any major boost, in exchange. for people willing to maintain a fleet and use the absolute best tool for the job on an individual basis that's great. For more generalist use cases other drone ships will be better. I don't see that as doing the gila any favors in a game of hardwire optimizations.
The problem is the ishtar, meaning less use of the current Gila. It becomes the "Domi vs Rattlesnake" just with cruisers, unless you need a bunch of passive shield tank, why use a 'Sanke for pve when a Domi can get almost as much dps with just drones (and more with guns) for 1/4th the cost. The ishtar isn't that expensive, but after a pilot can fly an ishtar, there just isn't much need for the Gila which is why you see Ishtars doing PVE stuff in Guristas space rather than the actual Gurista's Cruiser. With the kin/therm bonus, extra launcher and bonused to hell hammerheads that are better against small targets close in the Gila actually has something of an edge over the ishtar for the 1st time i can remember. I'm not kidding, I'm going to fly that sucker till the armor shakes off in Serp/guristas pve.. Yeah, Gila vs Ishtar (and to a lesser extent stratios) is kinda my point. The Ishtar still remains the generalist go to. Only mission specific min maxers who are in situations where cruiser level agility is preferential to BS firepower and actually prefer the use of drones will SOMETIMES feel the gila to be superior. I don't think the design is bad persay, just that it moves the ship from one niche into a slightly tighter one when comparing to counterparts.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1074
|
Posted - 2014.04.08 20:12:00 -
[13] - Quote
Bertrand Butler wrote:Tyberius Franklin wrote:With 5 drone ships doing anything to a single drone is a loss of 20% of my drone DPS and on a hull with weapons fitted probably around 15% overall DPS loss. Reducing the drones to 2 increases that number to 50% of my drone DPS being affected and probably 30-40% of my overall DPS. I'm not opposed to the implementation, I'm just pointing out that it creates it's own weaknesses. That and it exasperates the failings of drone AI. The derp factor of drone AI is understandable, but the whole damage reduction via drone popping is a little off. As we argued in the Worm thread, having less drones with more EHP means that your enemy will be less able to remove damage from the field. Even accounting for the extra targeting time (which favors 5 drones), until you are able to kill one of the 6x boosted ones you get 100% damage thrown against you. Also, the higher EHP gives you the opportunity to exchange drones on the fly in a close range PvP enviroment, thus keeping the pressure on without having your drones popped. This is also why the EWAR argument is not that important. If the enemy has to web one of your drones to kill it then that web is off your ship, instantly giving you the "weather gauge" in the engagement. Also, have in mind that you have another 8 drones like that in your bay, ready for launching. On a non-sentry platform every web keeping your DPS from being where you want it is a web you want off the field. Yes the HP increase helps prevent it from being removed, but not marginalized. Keeping the drones from doing their job becomes more effective on a ship with fewer drones fielded but isn't only accomplished through destruction. Especially keeping in mind you only have one true target.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1074
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Posted - 2014.04.08 20:13:00 -
[14] - Quote
Mr Floydy wrote:Gila pilots, if you are worried about losing your drones due to them taking ages to get back to you. Try sitting up close to your target and brawling ;) - you're not going to lose drones this way unless you're in idiot or in a fight you were never going to win anyway. This is kinda the crux of my whole point. The gila was once a 2nd best at a few tricks, now it's just really good at one.
Edit: And I'm not saying that this is bad or a failed design, just don't expect everyone to share the enthusiasm about the more limited ideal usage cases here. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1076
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Posted - 2014.04.08 20:25:00 -
[15] - Quote
Mr Floydy wrote:Tyberius Franklin wrote:This is kinda the crux of my whole point. The gila was once a 2nd best at a few tricks, now it's just really good at one.
Edit: And I'm not saying that this is bad or a failed design, just don't expect everyone to share the enthusiasm about the more limited ideal usage cases here. Really good at one rather than 2nd best at a few things? That's an improvement then. There are now situations where this ship is the best, rather than every situation basically being "should have used an ishtar or Rattlesnake" Really think this needs to hit Sisi nice and soon so everyone can go try them. To each their own I suppose, I just don't see a pirate cruiser being a terribly good highly situational investment worth making sure you always have around.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1080
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Posted - 2014.04.08 21:00:00 -
[16] - Quote
Jenn aSide wrote:Nash MacAllister wrote:Jenn aSide wrote: You mean like the Ogre IIs i already use in pve? with my Gila and Domi?
Prepare to be amazed then lol. How can so many pve jocks be so clueless about pve? Isn't that what a PVE player is supposed to know about?
Then you, my ignorant (or possibly just trolling/dumb) friend, are probably the slowest PVE'er in the game. Targets at zero, yep, Ogre's tear them up. Everything else, which is most of PVE targets? Yeah, Ogre's are not going to make it. Which is why they make these thigns called Drone nav comps, which I use on my Domi (not the gila). And how can I be the wrost PVEr in the game when several of you have demonstrated that you either don't know how to keep arrgo off drones or don't want to take the effort to do so lol? ... Absolutly no one. I am a pve player, I am addressing the ridiculas notion that the new Gila is somehow going to suck at pve because it no long has the sentry crutch people have been relying on since the NPC AI change instead of learning how to actually play. A Gila PVPr can address the pvp concerns if they wish. You stated it requires RR+ewar, which means reconfiguring my boat to sustain that when one of them, if the strategy works, I won't need since all the damage will come in to my local tank. That isn't really a worthwhile effort when I can just use sentries in most cases. You call it a crutch, I think it's using the right tool for the job.
It undoubtedly did lose PvE flexibility.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1080
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Posted - 2014.04.08 21:19:00 -
[17] - Quote
Jenn aSide wrote:Even if so, the thing will actually be more fun to fly. I use mine as a mobile heavy drone brawler already, this is just making it that much better. And how much flexibility does a ship that doesn't get much current use need? I would think the answer to that would be all that it can get. Also I found situational drone swapping to be nice as far as making a drone ship fun to fly. For this ship there is only 1 "right" type of drone which strikes me as less fun, but to each their own.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1088
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Posted - 2014.04.09 20:53:00 -
[18] - Quote
Shtu Lix wrote:Promiscuous Female wrote:Shtu Lix wrote:KatanTharkay wrote:Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction? +50% warp disruptor range role bonus would be much better than warp speed bonus and will not disrupt the PVE uses for this ship. It will help with not needing to fit an expensive faction point to an expensive dull ship (considering the changes to the other pirate ships and the boring warp speed bonus). except everyone will still fit the RF warp disruptor on account of it being cheap and taking less than half the CPU of a T2 warp disruptor A 54km point on a cruiser that is as fast and agile as most frigates and is custom-designed to murder said frigates seems pretty broken to me And do crap / no damage at that range. An inty would be a better, faster and cheaper no damage solution in this scenario. It doesn't need to do damage at that range as it's speed will allow it to close in on most things it catches. Once it is in range it can far out damage any inty. And even if not and the inty is still the better ship, that all the more reason the suggested is a bad idea since it adds nothing appreciable.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1089
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Posted - 2014.04.09 21:28:00 -
[19] - Quote
Shtu Lix wrote:nice straw man argument. the point range bonus would be awesome for the whole angel line as it would go naturally with kiting tactics. the problem with the current point ranges (except faction) is that they are not scaling well with kiters, the sweet spot is at the limit of point range and you can easily lose the target with such an extremly narrow range for errors.
Edit: also what good the warp speed bonus will bring? the need for an all Cynabal fleet in order to use that speed bonus in roams? So pointing out that according to your own reasoning the bonus being proposed is useless is a straw man argument? So sticking to the topic and addressing the weaknesses of the bonus directly is a misdirection of the argument over that very same bonus? Either the ship works with 50km points or it doesn't. If not, which was your argument, there is no good reason to add that.
As to your question, the same good it does for every ship which uses faster warping to catch prey before they have a chance to react. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1089
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Posted - 2014.04.09 21:42:00 -
[20] - Quote
Carmen Electra wrote:Tyberius Franklin wrote:So pointing out that according to your own reasoning the bonus being proposed is useless is a straw man argument? So sticking to the topic and addressing the weaknesses of the bonus directly is a misdirection of the argument over that very same bonus? The words are English, but beyond that, I don't even... Lack of trying? It's pretty strait forward.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
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Posted - 2014.04.15 02:11:00 -
[21] - Quote
M1k3y Koontz wrote:^ This, I thought they were getting rid of half-way dronebays. You might want to look again at the current cruisers, Caldari T1 lineup especially puts the idea of getting rid of partial drone bays to bed.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1097
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Posted - 2014.04.16 00:02:00 -
[22] - Quote
Euripedies wrote:Awesome bonus for the rattlesnake drones. Bonus for missiles? What's the point? Considering that you are only a half launcher behind the offerings of raven-kind ships with bonused missiles while still having good drone capabilities, I'd say that is the point.
that said, this is the cruise thread, so... |
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